Essay
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- Zsolt David
- March 31, 2021
Uncovering Among Us’ implicit systems
Work life in the ship of Among Us Games are about rules. Some rules are explicit while others implicit. Think about quests in terms of rules. Players embark on quests to experience the game, where
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- Joshua Jarrett
- March 20, 2021
Part Time UFO’s ‘gig economy’ can help us understand lawmakers’ efforts to reshape gig work
US Lawmakers grapple with ABC Test, PRO Act Labor is what we give in exchange for the ability to provide for ourselves and, along with land and capital, it’s one of the three factors of
- 2 Views
- Zsolt David
- December 2, 2020
Pyre’s movement of Power cannot be extinguished
On virtue and power. Pyre, from Supergiant Games, reignites videogames’ ever-present movement of power in a dramatic display of virtues. The context of these movements takes place in the Downside purgatory where people are cast
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- Veerender Jubbal
- December 2, 2020
De Blob’s a game about challenging authoritarianism
Get INKT. Dirt browns and drab greys comprise the colourways of games being advertised as grand, nuanced, and “realistic”. That a game has to look, and feel, like a serious gritty action film to provide
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- Luke Kemp
- October 27, 2020
Overcoming the void: Before I Forget humanizes living with dementia
A new understanding. “It validated there was something wrong, and I wasn’t going crazy.” These are the words of somebody living with dementia, as told to the Alzheimer’s Association in their Guide to Quality Care
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- Jamie Sharp
- September 28, 2020
You can’t outrun time: TimeSplitters’ outsized influence on Deathloop
Groundhog day. Advisory: The game featured in this story is likely to be rated M for Mature. You’re trapped on an island. Everyone is out to kill you. There’s no escape. Not even through death.
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- Sam Kendall
- September 17, 2020
What Signs of the Sojourner’s cards can teach us about conversation
A good conversation might be in the cards. The vast majority of card games use their mechanics to simulate combat. Your hand serves as your 2-dimensional army, or a suite of magic attacks, and placing
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- Christopher Hutton
- September 15, 2020
Dune’s monopoly on world building
The spice must always flow. Hollywood’s fascination with the Dune series goes back nearly as far as the original book’s release. Its complex and sandy world has pulled in readers since it was first published
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- Daniel Wood
- September 2, 2020
This Is The Golden Age Of Superhero Gaming
Going for the gold. Golden Ages are universally used to describe a period of time where something is at its best. In film, the era marking the transition from the silent-film era to the 1960s
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- Hylke Langhout
- August 22, 2020
Opinion: Game criticism needs to do better
Deep dives don’t always generate an audience. Hylke Langhout is the former curator of Good Games Writing, our parent, and includes himself in the discussion below. Games criticism needs to move past its formalistic approach










