Work life in the ship of Among Us Games are about rules. Some rules are explicit while others implicit. Think about quests in terms of rules. Players embark on quests…
Essay
Part Time UFO’s ‘gig economy’ can help us understand lawmakers’ efforts to reshape gig work
written by Joshua Jarrett
US Lawmakers grapple with ABC Test, PRO Act Labor is what we give in exchange for the ability to provide for ourselves and, along with land and capital, it’s one…
On virtue and power. Pyre, from Supergiant Games, reignites videogames’ ever-present movement of power in a dramatic display of virtues. The context of these movements takes place in the Downside…
Get INKT. Dirt browns and drab greys comprise the colourways of games being advertised as grand, nuanced, and “realistic”. That a game has to look, and feel, like a serious…
Overcoming the void: Before I Forget humanizes living with dementia
by Luke Kemp
written by Luke Kemp
A new understanding. “It validated there was something wrong, and I wasn’t going crazy.” These are the words of somebody living with dementia, as told to the Alzheimer’s Association in…
You can’t outrun time: TimeSplitters’ outsized influence on Deathloop
by Jamie Sharp
written by Jamie Sharp
Groundhog day. Advisory: The game featured in this story is likely to be rated M for Mature. You’re trapped on an island. Everyone is out to kill you. There’s no…
What Signs of the Sojourner’s cards can teach us about conversation
by Sam Kendall
written by Sam Kendall
A good conversation might be in the cards. The vast majority of card games use their mechanics to simulate combat. Your hand serves as your 2-dimensional army, or a suite…
The spice must always flow. Hollywood’s fascination with the Dune series goes back nearly as far as the original book’s release. Its complex and sandy world has pulled in readers…
Going for the gold. Golden Ages are universally used to describe a period of time where something is at its best. In film, the era marking the transition from the…
Deep dives don’t always generate an audience. Hylke Langhout is the former curator of Good Games Writing, our parent, and includes himself in the discussion below. Games criticism needs to…
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